Set up your Rust server
Everything you need to get a Rust server online, listed and wiped on your schedule.
First start
- Open your server on panel.ngpcloud.in and click Start.
- Be patient: the first start downloads the Rust dedicated server (several GB) and generates the map. It can take 5-15 minutes.
- It's ready when the console shows
Server startup complete.
Basic settings
Most settings live on the Startup tab as variables. Stop the server, change them, then start it again:
| Variable | What it controls |
|---|---|
| Server Name | The name in the server browser |
| Description / URL / Header Image | What players see on your server's info page |
| Level | Map type, e.g. Procedural Map |
| World Size | Map size - 3000-3500 suits most servers; bigger maps need more RAM |
| World Seed | Which procedural map generates |
| Max Players | Player slots |
| RCON Password | Password for remote admin tools - set a strong one |
Make yourself an admin
-
Find your SteamID64 (paste your Steam profile link into a site like steamid.io).
-
In the console, run:
ownerid YOUR_STEAMID64 "YourName" server.writecfg -
Reconnect to the game - you now have admin rights.
Connect
In Rust, press F1 to open the console and run:
client.connect 203.0.113.10:28015
Use the IP and port from your panel. New servers can take up to an hour to appear in the in-game Community / Modded browser.
Add Oxide / Carbon plugins
- On Startup, set the modding framework variable to Oxide (uMod) or Carbon and restart.
- Download plugins (
.csfiles) from umod.org. - Upload them to
oxide/plugins(orcarbon/plugins). They load automatically - no restart needed.
Wipe the server
- Stop the server and take a backup.
- In the file manager, open
server/YOUR_IDENTITY/(usuallyserver/rust/). - Map wipe: delete the
.mapand.savfiles. - Blueprint wipe: also delete the
player.blueprints.*.dbfiles. - Optionally change the World Seed for a fresh map, then Start.
Still stuck? Open a ticket on Discord - run /ticket in any channel, pick a department, and include your Server ID or Invoice ID so we can jump straight in.